Avandra

The god of change, Avandra delights in freedom, trade, travel, adventure, and the frontier. Pre The Divine War merchants, gamblers and all types of adventurers were drawn to her worship, and many raised a glass in her honour, viewing her as the god of luck.

Due to her views on change and freedom and patronage of liberators, many gods viewed her and her worshippers as a liability to the new order; Avandra was sundered.

Commands


 * Luck favours the bold. Take your fate into your own hands, and Avandra smiles upon you.
 * Strike back against those who would rob you of your freedom and urge others to fight for their own liberty.
 * Change is inevitable, but it takes the work of the faithful to ensure that change is for the better.

She commands the domain not to protect the selfish feelings of individuals but to defend the sovereign right of all people to take control of their destinies. Avandra hopes that others use their freedom to do the right thing. and she stands against tyranny of any kind. Her followers keep alive flames of hope in oppressive societies, serving as the seeds of rebellion or peaceful reform.

Chance, coincidence, fortune, randomness—whatever you call it, luck is a powerful and unpredictable force. Avandra takes this powerful force in hand as a weapon against drab destiny and dark fatalism. For her followers, luck provides excitement and opportunity even in the face of terrible odds.

The Divine War
It is believed that Avandra was apart of the specialised group in creating the World Tree barriers and memory enchantments, along with Odin, Melora and Ioun’d.